The first time that you open the Unreal Editor, you might be asked to rebuild UE4Editor DLLįiles or the AutoVrtlEnv module. To establish thisĬonnection, you must open your project from a Simulink model or use a MATLAB ® function. If you open your Unreal project file directly in the Unreal Editor, Simulink is unable to establish a connection with the editor. See Migrate Projects Developed Using Prior Support Packages. Migrate the project to be compatible with Unreal Engine 4.25.
To use a project that you developed using a prior release of the support package, first Simulink model and then run this simulation in your custom scene. By using this co-simulation framework, you can add vehicles and sensors to a After you install the Vehicle Dynamics Blockset™ Interface for Unreal Engine ® 4 Projects support package as described in Install Support Package and Configure Environment, you can simulate inĬustom scenes simultaneously from both the Unreal ® Editor and Simulink ®.